Virtual Earth for Windows Mobile
Mar 30
I’ve been using the mobile version of Virtual Earth for a couple of weeks now and have found it to be very handy. This appears to Microsoft’s response to Google’s mobile mapping application. The main limitation that I’ve found with Google’s software is the fact that it cannot determine my current location. Virtual Earth Mobile tries to solve this problem in one of two ways. The first (less accurate) approach is to do an IP lookup when connected to a WiFi access point. Based on the IP of the access point, the location (generally the ISP location) can be looked up. This is somewhat accurate, but not all of the time. The other approach is using GPS, which can be accurate up to a few meters. The problem I’ve found with Virtual Earth Mobile is that it can’t find my Bluetooth GPS receiver. I’ve tried all sorts of configurations, but have fallen short.
I believe Virtual Earth Mobile is compatible with devices that have internal GPS units. At least that’s what I’m assuming. In the meantime I’m planning on experimenting with the Virtual Earth source code and hooking it up to some code I got working over the weekend. This means I should be able to pass these location coordinates off to the Virtual Earth API and have some sort of real-time positioning and routing. It will be an interesting experiment and I’ll post what I find out. If anyone has successfully configured their Bluetooth GPS to work with Virtual Earth Mobile, then I would love to hear about it.
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